Gaming comms is deadly serious

I was reading up a bit (again) in Eric Berne’s masterpiece Games People Play, and realized a great many of the Child moves in just about every game, approached how some nefarious organisations seeking sub-animal-level absolute tyrannical power under the sometimes literally completely wrong, oppositional guise of (true) religion. One thinks Middle East, and elsewhere.
Would it be possible to counterattack, apart from head-on obliteration through military force, with anti-game moves in the global and local/individual comms contra/pro these movements..? If these address the core sources of discontent, as explained here, it could work, couldn’t it ..? Sufficient experts available, one would think, on the Good (?) side.

Just a thought. This:
Keep 'em flying!
[Should be kept available…]

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Maverisk / Étoiles du Nord